Mortal Kombat

The Mortal Kombat franchise is getting a reboot and is going back to its roots. That means fatalities and 2D gameplay. Is this new formula what Mortal Kombat needed or is it a big mistake?

With competition from Soulcalibur IV, Tekken 6, BlazBlue, Marvel vs. Capcom 3, and Street Fighter IV there really isn’t much room for weak fighting games anymore. Especially if you look to the future with Arcade Edition and Street Fighter X Tekken coming out as well, and probably even more unannounced games.  The bar has been set skyhigh and I must admit that Mortal Kombat does not reach that very high level of standard that I have come to expect, but that doesn’t mean the game is horrible.

Reviewing fighting games is hard. Because the experience is what you make it along with friends and in the online world. Naturally the gameplay mechanics matter, but their flaws can be overlooked depending on how much fun you are able to have with friends and opponents online. Mortal Kombat has all basic ingredients: story mode, versus mode, online matches, training, trials, bonuses, etc etc. It’s all there. One horrible aspect for users that like to buy their games used to save a few bucks will be hugely disappointed to know that Mortal Kombat requires an online pass to play online. It will cost you no less than 800 microsoft points or $10. Shitsux? Yup.

All right, let’s get into the gaming mechanics, that are after all, the most important thing. Mortal Kombat goes back to the 2D dimension and yet fails to adapt completely to it. Instead of blocking by holding back like in every other 2D fighting game in history, Mortal Kombat requires you to press RT (default setting) to block. For a 2D fighter this makes no sense whatsoever and is a real pain. For a 3D fighter like Soulcalibur IV it works, but certainly not here. The combo system in Mortal Kombat isn’t very fluent either and it feels off constantly and is based on a few special attacks that each character has combined with a few basic X,X, and Y attacks etc. Nothing impressive and this makes Mortal Kombat a more ideal social party game rather than hardcore deep fighter.

Graphically speaking, Mortal Kombat looks fairly good. It runs smooth and the blood effects and gore effects have improved significantly since I last saw them. You can see tear on the clothes and scars and bruises on characters faces and that’s something other fighting games should copy immediately because it’s a nice feature.  Another new addition to Mortal Kombat is the X-Ray attacks, which is the same thing as a Super Combo in Street Fighter IV. It allows you do to a combo for massive damage and see the internal damage through an X-ray while doing it. The funny thing with these is that after a combo like this, all characters should be dead or severely handicapped, but hey, who said Mortal Kombat is realistic?

Closing comments

In terms of quality, depth, and polish Mortal Kombat falls short. It’s a 2D fighting game with a blocking button and illogical movement combos and it feels somewhat primitive compared to any other high caliber fighter this generation. The unique fatalities and violence are very nice additions that makes Mortal Kombat standout from the crowd, but overall it will only be a game that you play occasionally for fun with your friends to see some blood and it will never replace the kings on the top as the ultimate fighting test.

Rating: out of 10


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One Response to “Mortal Kombat”

  1. CrazyBest Says:

    If it wasn’t for that $10 extra charge for the online pass, I’d give it a 7/10. But that charge is truly unacceptable considering we are already paying $59.99 for Xbox LIVE.

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