Posts Tagged ‘Dark Sie’

Saving The Old Republic

February 22, 2012

Star Wars: The Old Republic will eventually die out. I mean, I can see this clearly from my guild members activity and other guilds as well. Some guilds have already disappeared completely and server population is also a clear indication. From full to standard-heavy at its best. Next month a new major patch is due, but will it be enough? Here are my requests for BioWare:

Two new warzones with the possibility of playing inter-faction combat like Huttball. And while at it, make Huttball’s air vents shoot you in one fixed location and not random.

Ilum needs to be re-done as it still isn’t ideal. I believe phasing on Ilum is mistake and it’s often that you get stuck on Ilum (3) and can’t really find anyone. Ilum needs to be balanced out and thought out in a better smoother way in terms of capturing points and rewards, and finding enemies. This is out of outmost importance.

New superhard and superlong operation needs to be added. I’m talking around eight major bosses with insane difficulty and several phases. The instance should take no less than six hours to complete on normal and then it should be insane harder on Hard and Nightmare.

New epic set items are required. We need something better than Rakata and something that is much harder to obtain. Something that’ll easily take 1-2 months at minimum.

New co-op space missions are pretty much self-explanatory, and I actually listed this before as well.

Day / Night cycle self-explanatory.

What are your ideas to save The Old Republic? Or do you think it’s perfectly fine?

Are dark days ahead for The Old Republic?